Sunday, September 26, 2010


The next person that refuses to go to a dance with me because they think they can't dance will be forced to watch me dance for a solid ten minutes. If they still think they can't dance after that, then they must either be blind or have terrible judgement.

(I'm saying I can't dance, but I still enjoy doing it.)

I have been so busy lately. Dad says it's because I'm starting Real College, no more of this Freshman introductory stuff. The only reason I've had so much work lately is because I've been trying to get ahead in all of my classes. I want my grades to go up, so that my GPA can get better. I have no reason for wanting a higher GPA, so I'm ultimately driven by nothing. Also, I'm noticing that all of my classes above the 100-levels are much more interesting, and I'm doing way better in those classes than my only 100-level course. I kind of hate my 100-level class. Sociology 150, you remind me of all of my Freshman classes, therefore I think you are boring as all get out.

I've decided that I want to write a text adventure! Do you like how I revealed that as if it were an exciting fact? I had Griffin come up with the premise for a short game, and now I am trying to make it happen. It's slow going, because I can only work on it when I'm not doing homework, playing video games, hanging out with friends, keeping up with my club duties, or goofing off on the internet. I also don't really know how to work the programming language, so I'm figuring it all out as I go. I've been referring to the in-program documentation a ton, and I recently downloaded a sort of handbook that has been super helpful. I'm hoping to have it done in about a month, and the game should take about 5-10 minutes to play if you don't get distracted doing things like hiding in the closet or checking your phone for the time every few moves.

I want the game to be very modern. It's set in Now, inside of a house built Recently. It's all contained in a house, with maybe a front yard or a backyard if I can find a use for them. The house has the world's wonkiest floor plan because I have no idea how to design a house. I think Griffin will appreciate that, though, because the premise of the game is inspired by Slenderman and House of Leaves. A house with an unusual floor plan makes sense in the context of those things. The player carries around a phone that he can use to check the time (current time is important in the game), and I'm hoping I can figure out how to make it possible for him to receive texts. I want there to be random electronics in the house he can interact with, like a digital camera, a TV, a laptop, all with optional things that will help to further the story. I'm putting a lot of emphasis on the time, windows, lighting, and the stupid floor plan. I hope it all works out well.

I gotta stop writing this entry and continue with my homework. But I really don't want to.